Fury Of Rome Devlog #4

The beginning part of the game has now been completed. I have added more enemies to the game. Some of the sprites that I have been working on can be seen in the screenshots above. There is still lots to do before the game will be ready for release but I am optimistic that itContinue reading “Fury Of Rome Devlog #4”

Fury Of Rome Devlog #3

Progress is going well on Fury Of Rome. My vision for what I want the game to be is beginning to come together. I have added flying enemies as well as fireballs and have different kinds of sprites made for some of the enemies that I want to put in the later levels. The premiseContinue reading “Fury Of Rome Devlog #3”

Fury Of Rome Devlog #2

In the last few weeks I have been working on the script for the game. I have most of the scripts finished now. Once that is done I can begin working on creating more of the textures for the different levels that I have planned as well as the sprites for the characters that IContinue reading “Fury Of Rome Devlog #2”

Fury Of Rome Devlog #1

I have begun development on my next game Fury Of Rome. This game will be a side-scrolling RPG and will be set in the Ancient Roman Empire. It will be set a few hundred years before the events of Fury Of Valhalla. The player will be able to complete quests and try to save theContinue reading “Fury Of Rome Devlog #1”

Fury Of Valhalla dev log #2

I’ve made lots of progress on the game. I have 13 levels finished so far. There is a variety of enemies in the game now and I added lava as well as a cool fireball that the player has to dodge. Here is a sneak peak at the game so far. I’d love to hearContinue reading “Fury Of Valhalla dev log #2”

Punch League development update

Development of Punch League has been going well so far. The fight engine is complete along with the enemy AI and all of the fighter animations are implemented. Since Ireland is currently in a level 5 national lockdown, I have had plenty of time to work on perfecting the game engine. Next I am goingContinue reading “Punch League development update”